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Farewell to Fear

Talking about sitting around a table and talking.

Postby jenskot on Sat May 05, 2012 12:05 pm


I just helped Kickstart...

Farewell to Fear

Here are quotes that caught my eye:
Fantasy’s full of all sorts of legacy concepts that are rather disgusting to us; sexism, classism, racism, institutional violence, those are just a few choice items. Farewell to Fear is a game about revolution, about taking fantasy out of the dark ages through drive and action.


Think punk rock meets fantasy. Bad Religion meets Tolkien, boot to face.


It’s important that we recognize that people in the middle ages were still human, and were often a lot more intelligent than we give often them credit for. We’re putting that at the front of our fantasy in Farewell to Fear. When you’re done with a game of Farewell to Fear, the world should not be the same.


The current setting focuses on four main city states, each with particular strengths, weaknesses, politics, laws, and the like. We're not going to go into every little detail of every little NPC. Instead, we're going to give you the details that help bring your game to life. This means money, anecdotes, folklore, sayings, traditions, and bits of day to day existence that'll help you consider the micro, as opposed to just the macro implications of Arduise.


This will be a fantasy game where archaeology is a valid character goal.


The main game system is inspired by the scientific method. Instead of a huge focus on pass/fail mechanics, we’re mostly concerned about finding solutions through conjecture, precedent, and experimentation.


Characters will be quick to create, and self-contained. I'll be using a playbook model, similar to Vincent Baker's Apocalypse World.


Basic character types will include things like archaeologists, historians, alchemists, monster hunters, priest hunters, musicians, detectives, politicians, sorcerers, exorcists, biologists, and cavaliers.


Like all Machine Age Productions, Farewell to Fear will be released as a Creative Commons Attribution/Share-Alike/Noncommercial license.


We here at Machine Age Productions vow to put 5% of our Kickstarter profits into other creative projects via Kickstarter.


David A Hill Jr [snip] He's won awards for his work on games such as Hunter: The Vigil, Shadowrun, and Pathfinder. He's worked on a ton of others, including Vampire: The Requiem, Werewolf: The Forsaken, Eclipse Phase, Dragon Age, Leverage, and others.
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Postby Leftahead on Sat May 05, 2012 1:12 pm


They also have a sweet Retailer Reward level! I got some for my store, and you should hassle the guys at Twenty-Sided, Strat, etc, to get on board, too.
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Postby boredoom on Sat May 05, 2012 2:54 pm


It's an interesting idea. Fantasy is really a conservative genre - not in that it resists change, but in that it portrays worlds that resist change, and usually are the better for it.
My goal should be to make my opponent vomit ~astrochimp
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Postby Tav_Behemoth on Sat May 05, 2012 9:35 pm


If it's based on the scientific method, it sounds like my kind of old-school game: people keep trying to do the wrong thing until they die and there is a chance that the next generation of scientists/PCs will adopt a better approach.

Archaeology is also an interesting character goal in the best old-school adventures, like Caverns of Thracia where you get a palpable sense of descending through layers of history and getting clues from unearthed relics is an important tool.

Looks like a worthy project!
I blog at The Mule Abides and play old-school D&D with New York Red Box.
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Postby Deliverator on Sun May 06, 2012 1:18 pm


I'm so fucking excited about this game!
"The Deliverator belongs to an elite order, a hallowed subcategory." - Neal Stephenson, Snow Crash

"...let's skip the awkward social stuff and get with the stabby." -Cawshis
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Postby wanderer on Mon May 07, 2012 9:35 am


Who's behind this?
cawshis wrote:Sgt. Wanderer got bit by a dog and died from the infection!
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Postby Eppy on Mon May 07, 2012 9:43 am


The term "post-fantasy" makes me want to slap people until my fingers fall off.
"That pank stank / happy birthday Shweaty."
See Also: Dig a Thousand Holes, Imagination Sweatshop, and Dread.
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Postby jenskot on Mon May 07, 2012 10:05 am


Eppy wrote:The term "post-fantasy" makes me want to slap people until my fingers fall off.

Yeah.

The "A Progressive Post-Fantasy RPG" part made me want to turn away.

Although strangely I don't feel this way about the Post Punk Kitchen. Post Punk feels fun to me. I'm not sure why I'm being hypocritical here.

wanderer wrote:Who's behind this?

David A Hill Jr is the chief designer of Farewell to Fear. He's a loud, outspoken liberal. A writer. A father. A lot of things. He's won awards for his work on games such as Hunter: The Vigil, Shadowrun, and Pathfinder. He's worked on a ton of others, including Vampire: The Requiem, Werewolf: The Forsaken, Eclipse Phase, Dragon Age, Leverage, and others. With his and his wife's company, Machine Age Productions, they've released a plethora of games including Maschine Zeit, Amaranthine, Flatpack: Fix the Future, and Kicking Historical Asses.
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Postby Deliverator on Mon May 07, 2012 10:14 am


"Post-X" is one of those terms that can be thrown around to make something sound more intellectually hefty or more artsy or whatever, but in this case I think Hill is using the term "post-fantasy" correctly: it's a post-fantasy RPG in exactly the same way that, say, the Smiths were a post-punk rock band.

Matt
"The Deliverator belongs to an elite order, a hallowed subcategory." - Neal Stephenson, Snow Crash

"...let's skip the awkward social stuff and get with the stabby." -Cawshis
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Postby wanderer on Mon May 07, 2012 10:22 am


It seems like he's generated a lot of support through his Kickstarter. I wish him luck bringing his vision to fruition.
cawshis wrote:Sgt. Wanderer got bit by a dog and died from the infection!
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