I can vouch for this group. I've gotten great feedback from lots of very bright people.
Emily Care Boss wrote about the different sets of "eyes" you need when designing an RPG, and the same thing applies to board games. Maybe even more so, because early on, you can't just plop your first draft onto the table with a bunch of "regular" gamers; they'll be miserable. It's invaluable to have raw designs looked at by other designers. They know what to look for.
So for a board game designer, this sort of resource is absolutely invaluable.
"I HAVE A STYROFOAM CUP THAT I SCREAM PROFANITIES AT. I GL?UED GOOGLY EYES ON IT AND DREW A SAD MOUHT. SOMETIMES I THINK IT LOVES ME. IT IS A PRETTY GREAT WIRELESS ROUTER." - mumbles