by Evilyn on Tue Sep 12, 2006 2:59 pm
Title: How to Make Friends(read: people that don’t want to kill you, yet) and Influence Non-People(read: Demons)
System: Sorcerer
Type: We’ll start with a player and GM generated Modern Day Horror/Occult for first 3 sessions, then decide to either continue or start a new mini-campaign set in the Sword & Sorcery/pulp style Sorcerer setting of “The Dictionary of Mu”. Intense Role-Playing with player narrated/authored scenes.
Description (taken from an unaddressed letter written by Jeremy E., NYC cab driver and sorcerer-looking-to-retire):
“Magic is real. That is, magic is a real pain. Forget about smart-ass Gandalf who’s so mighty he farts out dragons, or jolly-good Potters in magical schools, making wizard friends. What really exists is a handful of people that walk this sorry earth that have access to true, powerful sorcery. But sometimes I don’t know whether to envy them or feel sorry for these poor damned bastards.
The laws of science, teachings of religion and maybe even human morality don’t apply to these folks. I’ve seen freaks like them disappear (or show up) into thin air, walk away untouched after getting a dozen hollow-tipped bullets to the chest, pummel guys to death without even lifting a finger and pluck out the darkest, vilest secret from your heart (with you begging to tell it to them).
But I know their secret, something they’d be pissed if you knew…
They don’t have jack, just the ability to get power from controlling (ha!) demons. Or whatever you want to call them; they’re real but not human. It’s a pact with a thing-that-shouldn’t-be-here. Get Mr. Demon on your side and suddenly you’re flying through space like a superhero, staying young ‘n pretty at 70, have enough money to buy the Upper West Side and Queens, have everybody want you or want to be you. It’s great, sure, but demons can’t do it without our help. They need things to keep them in our world–different depending on the demon–to keep them healthy and make you powerful; human blood, sacrifice, ritual violence, cable TV. No problem you say…but it gets complicated when they start wanting stuff too…
I first wrote this to tell you to step back, reconsider what you’re doing. But I’m no fool and know that since then you’ve already gone and done the binding. Maybe you’re different from the rest and can handle it, stay in control…we’ve never met so what do I know. Hope you prove my worst fears wrong.
Yours Truly, J. E.”
The second-half of our session will (if we want) takes place in the setting of “The Dictionary of Mu” Sorcerer supplement by our very own Paka. Rough n’ ready, pulp-style sword n’ sorcery adventure on the lost continent of Mu. Sorcerers conjure the spirits of the bitter dead to work magic. Decadent cities are built on ancient battlefields where men once battled wicked giant lemurs for the land. A rock in a child’s hand will earn him his survival today, or can make him a king tomorrow.
Or, we can cook up our own gritty Sword and Sorcerer style Sorcerer setting.
Experience Needed: None. We'll have a pre-game session to develop our scenario, situation, characters.
Number of Players: 4