Timmy Trogdor wrote:i hope you dont think IM a bigot for possibly playin a character like that.
of course not.
consider it my gaming hang-up and not a judgement on individuals.
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Timmy Trogdor wrote:i hope you dont think IM a bigot for possibly playin a character like that.
jenskot wrote:Great game! I think it was a great first session. Episode 1 was on fire!
jenskot wrote:- I don't necessarily think every scene needs a conflict. If the conflict isn't obvious, I don't think we need to come up with one. Maybe just keep changing scenes till you hit a conflict? It may take less time to switch scenes or play them out than to force conflicts.
jenskot wrote:
- I'm really excited to see what kind of stakes we come up with for conflicts in future episodes. Phredd, please correct me if I am wrong, but it seems like there is tremendous opportunity to set stakes from the perspective as you as a player vs. your character. You may set stakes that totally screw your own character but that you as a player think is awesome and would be fun to role-play or role-play the consequences. You may do this just to delay gratification till you get what you really want. Another possibility is role-playing stakes that involve elements outside the immediate characters. There is no reason stakes can't involve the police knocking the door down or some events completely outside the characters in play. I do think the more believable to the context of what is going on the better but there is a lot of room to play here. I'm excited to see what we come up with!
mtiru wrote:jenskot wrote:Great game! I think it was a great first session. Episode 1 was on fire!
that was great. everyone was hilarious. you're all such scum bags. the future is buggered.
Ayla wrote:I can't tell if you are actually writing "LOL hahahhahhaha" in earnest, or if you are making fun of the Gnome guy.
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