by oldSalty on Wed Sep 14, 2011 11:52 am
Snow White
Rouge Rogue Princess
Decided to leave her step mother's castle, Snow White is now living in an adjoining room at the dwarfs cottage. She has learned a wide variety of skills to help a princess deal with the rigors of day to day life. Still dating Prince Jonathan who promised to save himself until they are wed, he still hasn't proposed.
Special Princess-y Stuff:
Voice of the Princess:
Each of the princesses have the ability to do something special with their singing voice. They can heal, soothe, and distract. The player needs to sing at least 3 words to make the magic happen.
Lullaby of the Fates (DC15) - Causes the princesses’ enemies to become sluggish and sleepy -1 to all actions, saves, skills. Lasts for 1d4 rounds.
Right Place, Right Time: When another princess is fighting a villain, Snow White can get into flanking position, ignoring threatening, and sneak attack for an extra 1d6 damage. The melee must be within her movement. (cost: 1 wish)
Ariel, The Little Ranger
Sea Ranger Princess
Not content with just being on land or hanging out on a boat, Ariel swims across her father's kingdom making sure that his fish, plants and waters go unmolested. Is in a committed, loving, long distance relationship with Prince Eric.
Special Princess-y Stuff:
Voice of the Princess:
Each of the princesses have the ability to do something special with their singing voice. They can heal, soothe, and distract. The player needs to sing at least 3 words to make the magic happen.
Siren’s Melody (DC15) Princesses can make an enemy stop attacking and fixate on their beautiful singing. Any enemies in earshot of the song do not target the singing princess. If the singing princess attacks, it breaks the effect. DC20 for more powerful enemies.
Water Shape: Enables Ariel to form any shape from water that suits her purpose. This water becomes solid and has the strength of wood. While it is possible to make crude coffers, doors, and so forth, fine detail isn't possible. There is a 30% chance that any shape that includes moving parts simply doesn't work. (cost: 1 wish)
Jasmine
Desert Flame Sorceress
Now studies the arts magical with her elemental Rajah. Has been going on wild and daring adventures with her husband Prince Aladdin, but is taking a vacation so she can meet up with the other Princesses at their yearly gathering.
Special Princess-y Stuff:
Voice of the Princess:
Each of the princesses have the ability to do something special with their singing voice. They can heal, soothe, and distract. The player needs to sing at least 3 words to make the magic happen.
Curing Ballad (DC15) Princesses can help each other in times of need. This song can heal another princess 1d4 + 1 per 5 over the DC. Can be used to bring a princess back from unconsciousness.
Armor of Rajah: Jasmine’s tiger Rajah becomes a flaming aura around her. +4 AC, Absorbs 2 points of ice damage per attack, and does 1d4 fire damage to anyone attacking her. Lasts 1d4 rounds, after the effect finishes, Rajah become weaker for that many rounds, and looks like a tiger cub. (cost: 1 wish)
Mulan
The Terracotta Warrior Princess
She has spent most of her time defending her lands of evil outsider forces, taking care of her ailing father, and raising her young brother. She is looking forward to some 'me time' at the yearly gathering of the princesses, she calls, "tea time and sparring."
Special Princess-y Stuff:
Voice of the Princess:
Each of the princesses have the ability to do something special with their singing voice. They can heal, soothe, and distract. The player needs to sing at least 3 words to make the magic happen.
Tongues of the Harpies (DC15) Spirited singing of the princess can cause enemies to attack each other randomly. Be careful, any friendly princess too close will get attacked as well. Every round of singing (need to keep rolling DC15) continues the effect. Considered a movement action.
Terracotta Ancestor: Mulan’s skin and armor looks as if it was sculpted from clay. She gains DR 3/Magic. It ignores the first 3 points of damage each time it takes damage from a weapon, though magic bypasses the reduction. Once this has prevented a total of 10 points of damage, it is discharged. (cost: 1 wish)
Last edited by
oldSalty on Wed Sep 14, 2011 8:12 pm, edited 2 times in total.
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