by Herzwesten on Wed Nov 16, 2011 10:26 am
First, Skyrim has no classes, just a list of skills divided into three categories (mage, thief, and warrior). You get better at a skill by doing it (or in the case of armor skills, by being struck) and each skill has its own level progress bar. As your skills get better, you have to do more difficult things in order to advance it. For example, smithing better armor or picking a harder lock. Once you level up 10 skills (or 1 skill 10 times or a combination thereof), you gain a level. Leveling up allows you to increase your magicka, your health, or your stamina, and you get a perk to spend in one of the many skills trees (one for each skill). And that's pretty much it. Early in the game, you get a blessing that causes skills in one category to advance 20% faster. You can choose not to take that blessing, and you can replace that blessing later in the game if you find the right places to do so.
Second, some monsters get harder as you level, some do not. Wolves and skeevers are chumps and seem to remain so for me (at level 20ish). Dragons, which aren't too tough, are starting to get replaced by Blood Dragons, which are a bit harder. I've had some bandit fights which have been easier than others. Giants continue to be creatures to avoided.