nerdnyc.com
 > SAVE THE DATE: RECESS JUNE 29th!    > RECESS: Submit Games!  

 > True Nerd Trivia: May 29th    > Boardgame Night: June 21st  

 WHAT'S NEW?   RULES   FACEBOOK   TWITTER   CALENDAR   PLAYER SEARCH   PRIVATE ROOM   STEAM   NEW TO NYC?   NERDNYC SHIRTS 


Elder Scrolls 5: Skyrim

from Q*Bert to Gamecube.

Postby dracura on Wed Nov 16, 2011 8:20 am


Combat feels better than Oblivion for me. Not perfect though. Then again, maybe I have yet to master the pace needed to not just keep getting hit repeatedly.

I also managed to break the main quest right from the start. Killed a chicken, got a bounty for it (the hell?), and was effectively locked out of Whiterun as the guards murdered me on sight for that.
It's a privilege of getting older: I get to be a mean, cranky bastard, online and the best thing is... you'll never know just how mean! - Iskander

"Sauerkraut is not a vegetable! Sauerkraut is where vegetables go to die." - TheBauhausCure
User avatar
dracura
Only Knows Klingon

Postby littleidiot on Wed Nov 16, 2011 8:26 am


dracura wrote:Combat feels better than Oblivion for me. Not perfect though. Then again, maybe I have yet to master the pace needed to not just keep getting hit repeatedly.

I also managed to break the main quest right from the start. Killed a chicken, got a bounty for it (the hell?), and was effectively locked out of Whiterun as the guards murdered me on sight for that.


I saw some cabbages in a cart and thought of you mate!
It is the most shattering experience of a young man's life when one morning he awakes and quite reasonably says to himself "I will never play the Dane."
User avatar
littleidiot
Related to Alan Turing
Location: manhattan, nyc

Postby boredoom on Wed Nov 16, 2011 8:43 am


Have they fixed the levelling system so that you no longer have to avoid using your class skills?
My goal should be to make my opponent vomit ~astrochimp
User avatar
boredoom
Paranoid Android
Location: Timber + clay

Postby jenskot on Wed Nov 16, 2011 8:49 am


boredoom wrote:Have they fixed the levelling system so that you no longer have to avoid using your class skills?

I want to know this as well!
User avatar
jenskot
Total Posts: 0
Location: Forest Hills / Queens / NYC

Postby Previ on Wed Nov 16, 2011 8:50 am


jenskot wrote:
boredoom wrote:Have they fixed the levelling system so that you no longer have to avoid using your class skills?

I want to know this as well!


Who is trying to avoid what? What is the game doing wrong?
"This happens in war every now and again.
Some times you are winners. Some times you are loosers.
We never can win against so many Poozers
And so I suggest that it's time to retreat!"
And the army raced off on its tin-plated feet.

Dr. Seuss
User avatar
Previ
Uses "Quotes" Too Much
Location: Brooklyn

Postby Previ on Wed Nov 16, 2011 8:53 am


littleidiot wrote:I finally got to play this last night for about 2 hours and my initial impression is 'Oblivion in snow'. It looks a lot nicer though. The running water effects were quite nice. Wandering around and combat seem just the same as Oblivion though. I will investigate further in my next 'window of opportunity'


For me it feels a lot like Fallout. In the end I never finished Oblivion. All those shades of red within the gates drove me crazy. It was so hard to see anything. I'll take snow over red any day.
"This happens in war every now and again.
Some times you are winners. Some times you are loosers.
We never can win against so many Poozers
And so I suggest that it's time to retreat!"
And the army raced off on its tin-plated feet.

Dr. Seuss
User avatar
Previ
Uses "Quotes" Too Much
Location: Brooklyn

Postby boredoom on Wed Nov 16, 2011 8:55 am


Previ wrote:
jenskot wrote:
boredoom wrote:Have they fixed the levelling system so that you no longer have to avoid using your class skills?

I want to know this as well!


Who is trying to avoid what? What is the game doing wrong?


This was a feature of Oblivion. The strength of the monsters depended on your level, which depended on your class skills, which rose if you used them. But if you used other skills, like using an axe if your class skill was swordfighting, you'd grow in proficiency without making the opposition more difficult.
My goal should be to make my opponent vomit ~astrochimp
User avatar
boredoom
Paranoid Android
Location: Timber + clay

Postby TanRu on Wed Nov 16, 2011 9:37 am


The "quick favorites" system on the 360 is making me nuts! :x :x :x

Depending on what order I press left or right in, I end up with different stuff in my hands. I don't understand. I just want to press in the direction and equip the thing I set to that direction (and 2 directions is not enough).
"If its ok TanRu, i would like to train you to fight robots just in case my system becomes sentient, so i can send you to the past to stop me from building it (or convince me to get a Mac)" - oldSalty
User avatar
TanRu
Nerd of Prey
Location: Metuchen, NJ

Postby Herzwesten on Wed Nov 16, 2011 10:26 am


First, Skyrim has no classes, just a list of skills divided into three categories (mage, thief, and warrior). You get better at a skill by doing it (or in the case of armor skills, by being struck) and each skill has its own level progress bar. As your skills get better, you have to do more difficult things in order to advance it. For example, smithing better armor or picking a harder lock. Once you level up 10 skills (or 1 skill 10 times or a combination thereof), you gain a level. Leveling up allows you to increase your magicka, your health, or your stamina, and you get a perk to spend in one of the many skills trees (one for each skill). And that's pretty much it. Early in the game, you get a blessing that causes skills in one category to advance 20% faster. You can choose not to take that blessing, and you can replace that blessing later in the game if you find the right places to do so.

Second, some monsters get harder as you level, some do not. Wolves and skeevers are chumps and seem to remain so for me (at level 20ish). Dragons, which aren't too tough, are starting to get replaced by Blood Dragons, which are a bit harder. I've had some bandit fights which have been easier than others. Giants continue to be creatures to avoided.
User avatar
Herzwesten
Hull Breached
Location: Basking on a sunny rock

Postby dracura on Wed Nov 16, 2011 10:33 am


The leveling is about the same given the info about Oblivion's system. You level up much faster from higher level skills. So at a low level everything pretty much levels you up at the same pace. Once you level up a bit, it becomes biased toward your preferred skills. That's not to say you CAN'T level from random skills, it just means that at higher levels you have a lot more room to experiment without making monsters too difficult.

I've been a bad Wood Elf. I've been training archery and then pickpocketing the trainer. <.<
It's a privilege of getting older: I get to be a mean, cranky bastard, online and the best thing is... you'll never know just how mean! - Iskander

"Sauerkraut is not a vegetable! Sauerkraut is where vegetables go to die." - TheBauhausCure
User avatar
dracura
Only Knows Klingon

PreviousNext

Return to Video Games

Who is online

Users browsing this forum: No registered users and 4 guests