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Fallout New Vegas

from Q*Bert to Gamecube.

Postby Ninesling on Sat Oct 23, 2010 4:59 pm


Frank wrote:It's unplayable for me :( I've never bought a buggier game.

I think Gaylord is having problems too. PC version, I assume? I hope they patch it soon, so you can play it.
"Jesus Saves! Everyone takes full damage."
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Ninesling
Weather Channel Watcher
Location: OBX

Postby gaylord500 on Sat Oct 23, 2010 9:47 pm


I don't quite know how it managed it, but its installation seems to have broken all my other Steam-linked games, like Civ V and L4D2. The non-Steam ones still work, though. Maybe it's related to the old-ish video cards, a GT 8800. Don't know.
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gaylord500
Nerd of Prey
Location: Brooklyn, NY

Postby Ninesling on Sun Oct 24, 2010 1:43 pm


I had read on the Bethesda Blog that they had patched some of the issues and that if you reinstall it and steam it should work. They have disabled steam cloud as well. I still can not believe the game was released in its current state. It's as if we all just paid 60 bucks to be beta testers.
"Jesus Saves! Everyone takes full damage."
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Ninesling
Weather Channel Watcher
Location: OBX

Postby Ninesling on Sun Oct 24, 2010 1:43 pm


I had read on the Bethesda Blog that they had patched some of the issues and that if you reinstall it and steam it should work. They have disabled steam cloud as well. I still can not believe the game was released in its current state. It's as if we all just paid 60 bucks to be beta testers.
"Jesus Saves! Everyone takes full damage."
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Ninesling
Weather Channel Watcher
Location: OBX

Postby gaylord500 on Sun Oct 24, 2010 5:34 pm


Still not working, even after that. It's slightly more stable, but ten more seconds before crashing isn't going to make the game playable. :(
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gaylord500
Nerd of Prey
Location: Brooklyn, NY

Postby queenmob on Sun Oct 24, 2010 7:13 pm


i have to get done with this game fast or I wont attend to any of my normal tasks anymore. I try to avoid the whole "looting abandoned factories" part because its a real time eater.

I really have to critizize that the look of this game has not changed a whole lot since the last one. I wish there was a little more diversity in building insides and a little more innovation. It just seems like everything is the same. Dividing up the inventar while selling and buying would be terribly nice for example...any other RPG game manages that.
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queenmob
Hears Call of Cthulhu
Location: Austria/ New York

Postby Ninesling on Sun Oct 24, 2010 7:17 pm


queenmob wrote:i have to get done with this game fast or I wont attend to any of my normal tasks anymore. I try to avoid the whole "looting abandoned factories" part because its a real time eater.

I really have to critizize that the look of this game has not changed a whole lot since the last one. I wish there was a little more diversity in building insides and a little more innovation. It just seems like everything is the same. Dividing up the inventar while selling and buying would be terribly nice for example...any other RPG game manages that.

I too am skimming through the looting process. I only really get picky about looting when I am in a place where It seems terribly important ie a locked armory room in a vault. it takes forever sometimes and as much as I like taking an extra 15 minutes to look through every damn filing cabinet in an NCR building, it usually yields nothing but toy cars and prewar money lol
"Jesus Saves! Everyone takes full damage."
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Ninesling
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Location: OBX

Postby queenmob on Sun Oct 24, 2010 9:33 pm


yes agreed.
they should have brought more diversity into the looting, and less places to actually loot. I dont even want to start to go into the mines and vaults as well, it's usually a labyrinth and just annoying and looks all the same.

Also, I wish they had local-map travel.
And: Sometimes it's really hard for me to understand where the quest markers want me to go! Seriously, is it just me or are those simply confusening sometimes?

More critique: More character animation! all the citizens can do is walk and stand and sometimes run. I wish they had some of them talking, arguing with each other etc. - Dragon Age does a great job in that. It's not THAT much more efford to script some animations into the inhabitans of this world. Would make it MUCH more interesting.

All in all I still love this game.
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queenmob
Hears Call of Cthulhu
Location: Austria/ New York

Postby AD1066 on Tue Oct 26, 2010 9:25 am


Fallout Nexus or some such place would probably be a better place for a question like this, but did anyone ever come up with a mod that changes the NPC/enemy/monster markers on the compass? Specifically, it would really be nice if there were some indication that the red blob directly in front of you on the compass in fact represents someone tooling around on a level above/below you. While it seems to me to be an easy thing to just change a narrow red rectangle to an up arrow or down arrow, I know as far as the programming goes, it's probably not quite that simple.

-- Ben
-----[Ben Morgan]-----[ad1066@gmail.com]-----[http://www.spookybeans.com]-----
Milo Oblong: "I wish I was dead."
Creepy Susie: "If you say it out loud, it won't come true."
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AD1066
Annoying Commoner
Location: Bayside, NY

Postby queenmob on Tue Oct 26, 2010 9:28 am


yeah good point. I try to avoid enemies in the desert as much as possible, I dont care about "little fish" such as animals etc.
I really LOOOVE having Lilly and Rex with me. They kill everybody for me! Lilly is a fighting machine and Rex is simply awesome. It also "feels better" not to be alone on this journey, story-telling wise. I will try to do as many missions as possible with them before I complete their missions.
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queenmob
Hears Call of Cthulhu
Location: Austria/ New York

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