Jenskot:
Lack of Macros - It might be more my style of play, but I don't want to have to tell the DM specifically where I do things like "search." You describe a room to me with a tapestry and a desk...any rational thinking human being is going to search both when doing a search. Don't make me say "I search the tapestry." and then I "search the desk."
It's also a given as an adventurer that in my search, I am also: Searching for traps, inspecting things a bit closer and trying to notice anything that might be noticed. This is the behavior of a normal human being.
In other words, I don't like the "GOTCHA!" moments of me saying "I look at the door" and the DM goes "pit trap at the door!"
My answer: WHAT THE FUCK DO YOU THINK I WAS LOOKING FOR AROUND THE DOOR?"
Social Interaction is still stupid:
Again, this might be a preference of style, but here's a few examples to start:
Combat:
Player: I attack the goblin with my warhammer!
*rolls die*
DM: You hit and kill the goblin.
Player: I bring my warhammer down and crush his skull! Brains fly out of the goblin's ears! YEEEAAAHHHHHH
Noncombat:
Player: I want to leap across the open pit!
*rolls dexterity*
DM: You need a 15 as it is a rather large pit…oh no! You failed. Your character takes a running start and jumps...and realizes while in mid-air there is no way he will make it! He misses the ledge, strikes the wall on the other side and hits the bottom hard! Take *rolls die* 6 points of damage. You’re at the bottom of the pit…it’s filled with the bones and debris of previous adventurers.
Social Interaction:
Player: I tell the Orcs that they need to surrender to us and leave the area forever!
*picks up die to roll to intimidate the orcs*
DM: The Orc Chieftain says why should we surrender? We are stronger than you!
Player: Oh really? I don't think that you are! We'll slaughter you and your families if you don't give up.
*goes to roll, but is stopped by the DM*
DM: The chieftain laughs and says you can't destroy us. We have the power of Yuggoth!
Player: Belor will eat Yuggoth for breakfast, you small-toothed goblin-lover!
*Still no goddamn roll*
DM: You dare call me a goblin-lover, pink skin!?!
Player directly to DM: WHEN THE FUCK DO I ROLL!?!
For me, there is a real mechanical disconnect in social interactions. I want to state an action, roll and then roleplay. Every time. I don’t want to have to figure out what trigger might resolve this social interaction without rolling the die (As it is entirely arbitrary since it’s up to the DM anyway). I don’t want to have to figure out what magical keywords in our conversation might scare the Orcs more or less. I want to ROLL. THEN ROLEPLAY. If I roll and fail, I’ll roleplay how badly my PC bungled his intimidate…if I succeed, we can RP that.
If there is secret-DM information that we need to get via Social discussion, I want to roll for it. If there is a priestess who has a secret quest, I want to roll for it. If the dragon is willing to share some gold with me instead of facing my blade, I want to roll for it.
I don’t want to have to talk about it until after I rolled. I can’t narrate a warhammer turning a goblin into a brain piñata until I’ve rolled. I don’t get why we have to narrate social interactions until the DM decides some trigger has been hit. It drives me nuts.
I have the rules now and need to read them, so maybe we’re playing it differently than intended. But this is a behavior I hated in OS D&D and still hate.
