I hit!
Rolling 2d6 damage...
BAM! 10 damage! Take that!
What if damage isn't damage. What if damage is effect. You can spend it on damage or you can spend it for other effects. Say every 5 points of damage can be exchanged for inflicting a condition.
I roll 10 damage but choose to only inflict 5. The remaining 5 I use to slow you, knock you prone, disarm you, or even give myself a +2 to my next attack.
This will invalidate certain Feats. If you bought a Feat that gives you a +2 to disarm rolls, then you're going to want to make those rolls rather than use this hack. That can easily be solved by changing the feat to work with the hack. Maybe it costs less damage points to disarm if you have the disarm feat.
EDIT: I tried this idea, it didn't work well, but came up with a better idea. Click here for more!
